Prizmus

Prizmus is a power that acts as an embodiment of the user's strengths. How much raw Prizmus a Prizmancer can generate is a direct measurement of how strong they are overall. Prizmus can be wielded in many ways, not all of which are physical (the Badmen commanders are an example of this). If harnessed correctly, the Prizmancer can even create constructs of their weapon of choice provided they are proficient in using that weapon (See Zephyr).

Prizmus powers can generally be split into foresight, and reinforcement. Reinforcement powers involve conjuring up prizmus construct, which can be used for defence or weaponry. Foresight prizmus is more situational, allowing a prizmancer to sense things, or even manipulate time and space to a degree (See Axiom). Many prizmancers have a unique skill which is an extension of their personality. It can be unlocked in the midst of extreme physical or emotional stress.

When a prizmancer is killed, their power will be directed into their killer. This can usually give a prizmancer a momentary boost in combat. Skilled Prizmancers can channel this temporary boost into an object, in the case of Robert's Prizmus crystal. Prizmus-infused objects can be formidable weapons that can be wielded by non-prizmus users, such as Ms Caroline's suit, or Slinky's gloves.

Notable Prizmancers in the series include:
 * Monks of the El Monestary
 * Sphereus
 * Redman
 * Sharriot
 * Ninja Pete
 * Master Wise
 * The Royal Guard
 * Badman King
 * Robert
 * King Dimitri
 * The Greymen
 * Flavia